GM GHOSTS OF CHRISTMAS

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As winter blows in and ghosts start to appear, play "tricks" to the past, present, and future. As turns progress, your foes will play - out of order - to any of these time periods, and you will start to figure out who might "lead" each trick. Even though you can play to the tricks in any order, the tricks will resolve based on who was leading. Can you figure out who will be leading or manipulate the leader to set yourself up to win tricks?