GM MLEM
Light-weight filler game by Reiner Knizia driven by push your luck mechanics implemented with dice rolling. Players put their catstronauts into a rocket, and decide which special ability might help them in the current round. The decision is either to stay in and aim for outerspace or to get off, play safe and hope the mission will fail. The tension and excitement build as emotions fuel the gameplay and influence the decisions of the players.